{"$schema": "https://iptc.org/std/ninjs/ninjs-schema_3.2.json", "uri": "urn:newsml:wireva.mib.news:item:ce3aec10-8808-426b-8e3e-844a3af3eacf", "type": "text", "profile": "standard", "version": "1", "versioncreated": "2026-08-26T21:08:33.631272Z", "firstcreated": "2026-08-26T21:04:08.796321Z", "pubstatus": "usable", "urgency": 5, "language": "de", "headline": "«Chronicles: Medieval»: Taktik-Simulation mit historischem Anspruch", "byline": "Leonie Vogt", "located": "Germany", "copyrightholder": "Haydamax OÜ", "copyrightnotice": "Wireva / Junkr", "usageterms": "Subscribers may republish this item in full, including translation and trimming, with the credit “Wireva / Junkr”. Set rel=canonical to https://junkr.party/kultur/chronicles-medieval-taktik-simulation-mit-historischem-anspruch/ when publishing on the web.", "description_text": "Auf der gamescom 2026 präsentierte sich «Chronicles: Medieval» als dichte Strategie-Simulation über den Hundertjährigen Krieg. 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