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Gears of War: E-Day’s reported $500 million cost may be misleading

A Windows Central report says the widely cited $500 million figure for Gears of War: E-Day covers years of work by The Coalition across several Xbox projects, not just one game.

The reported $500 million production cost of Gears of War: E-Day may not reflect what the game actually cost to make. According to Windows Central writer Jez Corden, who says he spoke with multiple sources familiar with the matter, the figure represents half a billion dollars paid over several years to developer The Coalition, a studio that spent that period doing far more than building a single title.

As Corden explained, The Coalition emerged from the COVID-19 pandemic working as a kind of all-purpose developer. It assisted on several Xbox games and also contributed to the technology powering them. The studio worked with Epic Games on the Matrix Awakens and Alpha Point tech demos for Unreal Engine 5, and used that experience to help other developers across the Xbox Games Studios portfolio. Corden reports that The Coalition worked for more than 18 months on a prototype game that was eventually canceled, and assisted on Avowed, Hellblade 2, Clockwork Revolution, State of Decay 3, Grounded and Grounded 2. The studio also reportedly contributed to the upcoming StarCraft at Blizzard.

Once Mike Crump was appointed studio head, development on Gears of War: E-Day reportedly moved into full production. The studio's broad involvement across projects, Corden notes, has given it considerable institutional knowledge of Unreal Engine 5, one of the most widely used engines in video game development.

Corden also argued that the $500 million number is being shared internally in a way that could carry consequences for the studio. "I can't help but feel like the '$500 million' figure being shared around internally is being used to justify potential cuts, layoffs, or worse, a studio closure targeting The Coalition. Perhaps to 'soften the blowback,' should Microsoft target the studio. For what it's worth, I've not heard that Xbox is planning to close The Coalition," Corden wrote.

Commercial performance is another part of the picture. Gears of War: E-Day has reportedly not sold well, but that outcome can be linked to several factors. The game was released only for PC and Xbox Series X|S, it is available through Xbox Game Pass, and it launched during a particularly crowded period, with several major releases in the preceding months competing for players' attention and spending. Circana analyst Mat Piscatella recently commented that making Gears of War: E-Day exclusive to Xbox "hasn’t made any difference" in terms of selling more Xbox consoles.