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Blizzard to Launch World of Warcraft: Forever on November 4

World of Warcraft: Forever arrives November 4 as a reimagining of the original game, keeping the level 60 cap and slower leveling while adding new zones, a playable race, over 1,000 quests, and a new account-wide Legacy System.

Blizzard Entertainment will release World of Warcraft: Forever on November 4, a reimagining of the original game that the company is positioning as a third pillar of the franchise alongside its Modern and Classic versions. The announcement comes more than 20 years after the first World of Warcraft launched and established Azeroth as one of gaming's most recognizable settings.

The new version preserves much of what defined the original experience. The level 60 cap returns, along with the slower leveling pace that made each level feel like an accomplishment. Original character models and spell animations remain intact, while core systems, items, the user interface, and world graphics have been improved. Visual upgrades include new global illumination, volumetric fog and sun rays, flowing water that catches the light, terrain shadows, and more pronounced lighting changes as the in-game day progresses.

The headline additions are new zones, a new playable race, and more than 1,000 new quests that send players to corners of the map they have never visited. The main new zone is Zephras Isle, a starting area in crisis after the air spirits that protected it vanished, leaving its people divided over what to do next. The island is home to the Skyborne, a new elven race that can join either the Horde or the Alliance, with racial abilities determined by alignment. Horde Skyborne gain access to the Shaman class, while Alliance Skyborne get the Mage class. Members of either faction can also play as Warriors, Hunters, Rogues, or Druids, and Skyborne characters receive all-new druid forms.

Existing races are also gaining class combinations they never had before. Players will be able to create a Dwarf Shaman, Undead Paladin, Human Hunter, Gnome Priest, Troll Warlock, and Orc Mage. To encourage experimentation, Blizzard is introducing the Legacy System, an account-wide progression system that rewards leveling alternate characters. Players earn Legacy Points by completing Legacy Challenges, such as reaching level thresholds in a class or tradeskill, attaining PvP ranks, exploring the world map, and completing groups of dungeons. Points are shared across all characters and can be spent on upgrades in three talent trees: Professions, Adventure, and Resourcefulness. Available upgrades include better odds of finding rare materials while gathering, regaining health and mana from kills, and removing reagent requirements from class abilities. Each character can earn up to 29 Legacy Points but spend only 16, and upgrades are character-specific, so players can direct different alts toward different priorities.

Beyond the headline features, Forever adds new dungeons, 10- and 20-player raids, skills and talents, professions content, and reputations. Blizzard has promised regular content updates and patches for years to come, covering not only endgame content but new zones, dungeons, and storylines across all levels. The game requires no separate subscription; it can be played with a subscription to the base game or with Game Time, and it is available for pre-purchase now.

To mark the launch, Blizzard is hosting a real-life escape game competition in Toronto, Ontario, called WoW: Forever presents Escape Together. Fan-favorite streamers and cosplayers from both the Horde and the Alliance will face a series of head-to-head challenges before a final escape room inspired by the Scarlet Monastery. The event will stream Friday, October 23 at 10 a.m. PDT on the official Warcraft Twitch channel.

Same event, other desks

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