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Take-Two CEO Zelnick says hit games remain human work amid AI questions

Take-Two Interactive chief executive Strauss Zelnick, answering investors after the company's Q2 2027 earnings call, reaffirmed faith in developer creativity and said making hit games stays with people, as questions on GTA 6, AI and piracy risk came up.

Take-Two Interactive chief executive Strauss Zelnick has once again put his faith in human creativity, saying that making hit games « remains the purview of human beings ». His comments came during a question-and-answer session following the company's Q2 2027 earnings call, where investors pressed him on the future of Grand Theft Auto VI and the role of artificial intelligence in game development.

The questions reflected a broader concern in the industry about how generative AI may reshape production. One caller asked about the use of AI-driven compilation and decompilation, raising the worry that such tools could expose publishers to a heightened risk of piracy. According to the reporting, the issue had surfaced in recent weeks, which placed it on the agenda for investors listening to the call. The caller's question went to the heart of a tension many publishers face: tools that speed up development and analysis can also make it easier for outsiders to examine, copy or tamper with code and assets.

Zelnick's response returned to a theme he has repeatedly emphasised. Rather than framing AI as a replacement for developers, he reiterated confidence in their creativity as the decisive factor in producing games that resonate with audiences. In his view, the judgement behind a successful title, from its design and pacing to the choices that make it memorable, rests with the people who build it. He did not present AI as a substitute for that work, but kept the focus on the teams behind the company's releases.

Take-Two is one of the largest publishers in the sector and the owner of the Grand Theft Auto franchise, whose sequel has drawn intense commercial attention. For a company of that scale, the balance between adopting new technology and protecting its intellectual property is a recurring concern for shareholders. The earnings call gave investors a direct channel to test how management is weighing those considerations, and the questions on AI and piracy showed that the subject is now part of routine scrutiny of the business.

The account of the call available to this report is brief, and the full detail of Zelnick's answer on AI and piracy is not included in the material. What is clear is that the future of AI in game development, alongside expectations surrounding GTA 6, remains a central preoccupation for shareholders and observers of the industry. Whether the company's position on human-led creativity translates into specific policies on AI tools and content protection is a question the available material does not settle.

Same event, other desks

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