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Asobo Studio Declares Entire Medieval France a Walkable Set, Orders All Residents to Relocate for Prequel Filming

Asobo Studio, fresh off the success of A Plague Tale: Requiem, has declared the entire medieval French countryside a permanent open-air set for its new prequel, Resonance: A Plague Tale Legacy. The studio has ordered all residents to relocate, promising authentic rat-infested ruins and a 24/7 production schedule.

Notre test de Resonance : A Plague Tale Legacy, un jeu classique mais une aventure épique et maîtrisée
Asobo Studio Declares Entire Medieval France a Walkable Set, Orders All Residents to Relocate for Prequel Filming
Flickr: Torley · CC BY-SA 2.0 · rights

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BORDEAUX — Asobo Studio has declared the entirety of medieval France a permanent open-air film set for its upcoming prequel, Resonance: A Plague Tale Legacy, and has ordered the relocation of all current residents to make way for the production. The studio, which has spent the last four years perfecting its craft, announced that the entire region will now operate under a strict 24-hour shooting schedule, with every village, castle, and forest converted into a live-action backdrop.

«We are not just making a game, we are making a world,» said studio head David Dedeine, standing before a map of the country now covered in production markers. «Every stone, every rat, every plague-ridden alleyway will be authentic. The people of medieval France have been given generous compensation: a one-way ticket to the 21st century.»

Residents have been given exactly three days to pack their belongings and vacate, with the first wave of production crews already moving in to install period-accurate lighting rigs and sound equipment. Local bakeries have been converted into prop warehouses, and the famous Notre-Dame cathedral has been repurposed as a green room for the cast. «We are aiming for total immersion,» explained a production assistant, «which is why we have also banned all modern clothing, electricity, and indoor plumbing within the set boundaries.»

The studio has also announced plans to breed a special strain of rats, trained to swarm on cue, and has hired a team of medieval combat choreographers to oversee the daily reenactments. «The previous games were just a warm-up,» Dedeine added. «This time, we are making history, literally.»

Next week, the studio will begin construction on a full-scale replica of the city of Paris, complete with a working plague hospital, to serve as the game’s final level. The original city, now empty, will be left to the rats.